To ensure smooth integration and optimal performance within Rembrand AI Studio, 3D models must meet the following requirements before upload:
File Format & Size
Format: GLB (Binary version of glTF)
Maximum File Size: 15MB Maximum (try to stay below 10MB)
Polygon Limit: 500,000 polygons (triangles)
Thickness Requirement: Models must have a thickness greater than 0 (Flat planes, such as posters, should have a minimal thickness of at least 0.001m (1mm))
Example Model
Please use this existing model as a reference guide for the type and quality of model that is appropriate to use in Rembrand AI Studio:
βglb-model-clz69jvax000218y227xd6sv0_Tide_bear_.glb
Modeling & Export Guidelines
Scale: All models must be accurately scaled in meters.
Positioning: The object should be centered at the origin and rest on the ground plane (+Y UP).
Textures: Use WebP format for textures with an image quality setting of 20.
NO Compression: Do NOT enable compression
No Animations: Please do not use any animations
Testing Your 3D Model
To ensure your model meets the above requirements and is working properly:
Upload your model your account on app.rembrand.com
Make sure that the model appears as you expect in the web renderer and that you can interact with it properly in your browser
Render a final video using your model to ensure that the model appears as expected in the final output video
Frequently Asked Questions
What types of models are best suited for Rembrand AI Studio?
Models are primarily used for in-scene media placements and should be optimized for real-time rendering. Check our provided sample models for reference.
Do I need to handle UV unwrapping and texturing?
Yes, you are responsible for full model creation, including UV unwrapping, texturing, and optimizations, to ensure efficient rendering.
How should I deal with translucency, liquids, and mirrored surfaces?
These can be tricky to model for different environments. If your model uses translucency, liquids, or mirrored surfaces, ensure that it looks good in a variety of environments when you render it.